photo home_zps6d4f0910.jpg photo home_zps6d4f0910.jpg photo preproduction_zps0aed42bb.jpg photo production_zps13a97b4d.jpg photo postproduction_zpsdab6d7fd.jpg photo theshort_zps5df2e33b.jpg photo videologs_zps4d0feed2.jpg photo contact_zps45cb7eba.jpg

Wednesday, 26 February 2014

Final Textures and Models

Polydoodle have been working hard this week smoothing out edges of the Scenes and Characters ready for the off. Today marks to start of the animation's first pass, the block through with Benjamin so look out for playblasts of the process. In the mean time here are some renders of the completed Scenes and Benjamin in his final texture.

EXT Parlor





EXT and INT Graveyard + Church






Benjamin Turnaround


1 comment:

  1. Hey Polydoodle people! Lots of charm shining out of your world already. A few immediate observations for you, and I'm probably telling you stuff you already know... I think you need to calm Benjamin's arm-swing down as he seems here a bit 'too' animated - jerky, not jaunty. (He is looking rather spiffing in his environment however!). Also, the join between the pavement and the street plane - is it possible to use a modelled curbstone or something simply to baffle the join or interrupt the line? We know this world is flat, but there's something a little too neat and tidy about the join.

    ReplyDelete