The change log for 47 includes an adjusted crouching while moving forward cycle with the usual third pass animation traits which include idle and blink. There was also subtle motion added to Benjamin. Each character also has hidden models attached to the root of their respective hand joints. The inclusion of the 2D character is also a new feat for this rendition of 47.
In the renders above you will also be able to notice the punchiness of the 2D character in the shot. The hats also recently had their textures applied to the models so that's another feature. There were a couple of issues batch rendering this scene due to the visibility channels being ignored by the batch render. Our work around was deleting the suspect hats and batch rendering again. Anyway...
Take it easy :)
xXStItChXx
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