photo home_zps6d4f0910.jpg photo home_zps6d4f0910.jpg photo preproduction_zps0aed42bb.jpg photo production_zps13a97b4d.jpg photo postproduction_zpsdab6d7fd.jpg photo theshort_zps5df2e33b.jpg photo videologs_zps4d0feed2.jpg photo contact_zps45cb7eba.jpg

Sunday, 6 April 2014

Production: "& Son" Shot 50, 51 & 52 Mark 5/4/3 WIP

Made a number of corrections following discussions with Sammy and Phil as of last Friday. Removed frames from 51 adding them to 50 so the motions follow each other seamlessly. Fixed shot 52 for Benjamin's leg motion. The camera is also more subtle within 52 when moving to Benjis legs.

Friday, 4 April 2014

Scene 1 (rendered) and 2 (playblasts)

Opening Sequence (scene 1) Rendered
Having trouble with the textures on 2 scenes so they will be added as soon as the issue is fixed.






Second Pass Animation for Scene 2 (in Playblasts)
Again, any feedback is greatly appreciated.

Thursday, 3 April 2014

Production: "& Son" Shot 52 Mark 2 (w. Shots 50 & 51)

Mainly focused on getting the Benjamin character to flow across the 3 shots. Adjusted the foot that pushes the box of frogs to act more like the reference. Just generally refined the Benjamin character animation. Barnabas has not been touched.

shot 43 - 2D still


scene 4 - shots 44-46 2D

Some more 2D cutout animation ready to project onto maya planes.

guest 1

guest 2

guest 3

guests 1-3 hat sequences

old lady hat sequence



Production: "& Son" Shot 50 & 51 Mark 4/3 WIP

Adjusted camera focal depth on shot 51 making it more from Barnabas POV. Added blink functionality, Benjamin has quick (nervous) blinks Barnabas regular blinks. Check out this guide I found on animated blinking! http://www.bloopanimation.com/blinking-animation/

Production: "& Son" Shot 50 & 51 Mark 3/2 WIP

Providing motion continuity for Benjamin into the next shot (51), refined some of the motion for 51 brought in 52 to see the flow of all 3 shots it is yet to be retouched. Just fixing as I go right now.