Hello Peepz!,
Posting Format Mark2! Another character bites the dust! The Adult Barnabas 3D model is here!
Basic Character Turnaround passes are above!
Friday, 31 January 2014
Thursday, 30 January 2014
Pre-Production: Adult Barnabas UV Maps
Hello Everyone,
It was that time again the other day when I sat down thinking jebus now the inevitable UV mapping spree that can scare the bravest of geeks. I sat poised at my computer wondering if I should just leave it to the girls to knock up but then a felt a lightning bolt hit me and before I knew it the model was unwrapped. Yes people Headdus is truly amazing and working in addition to a bit of Maya tweaking UV mapping can be a heavenly pursuit. I remember that this process used to be such a heavy chore but darting back between these apps I can create maps very quickly.
I had Barnabas's UV's done in about 2 hours it was just a complete breeze I had the programs working in perfect harmony. Every time I hit a twisty spot in Maya I would fire it over to Headdus and stretch the map and divide it further. I started getting the hang of the workflow after a short while and everything just quickly fell into place. The geometry of this model is mostly smooth. I am particularly happy with the layout of my Jacket. I never thought I'd get a model mapped so fast especially a character but I am pleased to say it is possible!
Anyway enough bragging lets check out the UVs for Adult Barnabas!
I have once again covered my bases by using the UV grid with a checker just to make sure nothing is overly stretched. I am not entirely happy with the Hat but then I think the hat is quite a circular object. Every time I would smooth the UVs of the hat things kept changing their minds. At one point the hat was happy the next moment it wasn't. In the end I got there though, I think it will do for this short. Everything else is neatly tucked away as the diagram above will show. I made a point to hide every seem in a hidden crevice or side tuck.
It was that time again the other day when I sat down thinking jebus now the inevitable UV mapping spree that can scare the bravest of geeks. I sat poised at my computer wondering if I should just leave it to the girls to knock up but then a felt a lightning bolt hit me and before I knew it the model was unwrapped. Yes people Headdus is truly amazing and working in addition to a bit of Maya tweaking UV mapping can be a heavenly pursuit. I remember that this process used to be such a heavy chore but darting back between these apps I can create maps very quickly.
I had Barnabas's UV's done in about 2 hours it was just a complete breeze I had the programs working in perfect harmony. Every time I hit a twisty spot in Maya I would fire it over to Headdus and stretch the map and divide it further. I started getting the hang of the workflow after a short while and everything just quickly fell into place. The geometry of this model is mostly smooth. I am particularly happy with the layout of my Jacket. I never thought I'd get a model mapped so fast especially a character but I am pleased to say it is possible!
Anyway enough bragging lets check out the UVs for Adult Barnabas!
I have once again covered my bases by using the UV grid with a checker just to make sure nothing is overly stretched. I am not entirely happy with the Hat but then I think the hat is quite a circular object. Every time I would smooth the UVs of the hat things kept changing their minds. At one point the hat was happy the next moment it wasn't. In the end I got there though, I think it will do for this short. Everything else is neatly tucked away as the diagram above will show. I made a point to hide every seem in a hidden crevice or side tuck.
Pre-Production: Adult Barnabas 2D Turnarounds to 3D
Hello Everyone,
This is my first post as of the Major Project which means everything in the terms of the minor is finished. This is not to say that there are a couple of left over little bits and pieces from the minor Unit that went unfinished with the submission. This is where I will be correcting those little absences and to ultimately get the Major back on track (at least on any areas that are missing). One of the missing items from the Minor submission was the 2 adult character models - Barnabas and Bernard Badgersworth... They are my next exploits... Of course I have other priorities also!
Tomorrow I get into a bit of Rigging a desire which I have not explored in a while so it will be nice to see how I do this time round. Now that I have both the Benjamin and Barnabas Badgersworth models I have to prioritise getting those ready for when I am in Prague as Sammy wants to experiment with some pre-visualisation (blocking in shots, etc.). This is so that when we return we have an idea of how to shoot some of the scenes to use as reference for our eventual animation. This is the research segment as we will be using live action footage to get our animated frames.
Anyway lets get cracking on with the Barnabas Badgersworth Developments!
The image above shows my standard turnarounds with the model bound within. This is to show how close the final 3D geometry came to the 2D turnarounds. Obviously the ears were the biggest understatement within Barnabas's model. Never the less the shoes are probably my proudest achievement as they make the character look very dignified. He is much taller then you would otherwise think from these images. Once I have all of these there will defiantly be a couple of group posed shots for everyone to appreciate.
This is my first post as of the Major Project which means everything in the terms of the minor is finished. This is not to say that there are a couple of left over little bits and pieces from the minor Unit that went unfinished with the submission. This is where I will be correcting those little absences and to ultimately get the Major back on track (at least on any areas that are missing). One of the missing items from the Minor submission was the 2 adult character models - Barnabas and Bernard Badgersworth... They are my next exploits... Of course I have other priorities also!
Tomorrow I get into a bit of Rigging a desire which I have not explored in a while so it will be nice to see how I do this time round. Now that I have both the Benjamin and Barnabas Badgersworth models I have to prioritise getting those ready for when I am in Prague as Sammy wants to experiment with some pre-visualisation (blocking in shots, etc.). This is so that when we return we have an idea of how to shoot some of the scenes to use as reference for our eventual animation. This is the research segment as we will be using live action footage to get our animated frames.
Anyway lets get cracking on with the Barnabas Badgersworth Developments!
The image above shows my standard turnarounds with the model bound within. This is to show how close the final 3D geometry came to the 2D turnarounds. Obviously the ears were the biggest understatement within Barnabas's model. Never the less the shoes are probably my proudest achievement as they make the character look very dignified. He is much taller then you would otherwise think from these images. Once I have all of these there will defiantly be a couple of group posed shots for everyone to appreciate.
Friday, 24 January 2014
Time Schedule
The studio has been MIA while working on our dissertations. With them all done and dusted our sights are set on the 2nd May - the submission date of our animation! Today the group have been working out the time schedule for the next 13 weeks, setting the deadlines for individual tasks and assigning those tasks to a group member. Here a spread sheet of our major project timings and task list.
Thursday, 9 January 2014
Wednesday, 8 January 2014
Art of and Disc Artwork
Art of
The white pages are intentional, as we planned to get it printed, it is in book format.
Disc Artwork
The white pages are intentional, as we planned to get it printed, it is in book format.
Disc Artwork
Turnarounds for Environments and Characters
This video is a compilation of all the turnarounds for completed sets/characters we have thus far.
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